Balancing tweaks
The Hive of the Mindlashers » Devlog
after some playtests, I've noticed a few areas where I could improve the game. namely, it's just way too hard and dependent on luck. changes are detailed below:
- lantern-related updates:
- clarified how the lantern works. now you only consume a unit of oil when entering new rooms.
- changed the flask of oil item from the more random "2d6 rooms' worth" to "10 rooms' worth
- added a "find 2d6 oil" option to the "Fluid Vat" Weird encounter
- adjusted the amount of xp gained from some encounters from d6 to d8
- adjusted the amount of silver gained from some encounters from d6 to d8
- boosted all armor values by 1
- the advancements that increase your stats now increase them by 2 instead of 1
overall, the game is still largely luck-based, but these changes should make it a little easier to survive and keep a good run going a little longer.
cheers, sam
Files
Hive of the Mindlashers 1.3.pdf 4.2 MB
15 days ago
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The Hive of the Mindlashers
The only way to escape your sinister psionic captors? Violence.
Status | Released |
Category | Physical game |
Author | shelms |
Tags | analog, Dark Fantasy, Drawing, Dungeon Crawler, Dungeons & Dragons, Fantasy, micro-rpg, Procedural Generation, Solo RPG, Tabletop role-playing game |
More posts
- Fixed typos13 days ago
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